So whats ended up happening is that I've reached a point where I had to decide to include all the elements I thought would make a decent game, but likely not get them all done on time, or at least done well. Or whittle things down to the bare minimum and get it polished, and then given time add on extras. After playing a flash game called gemcraft labyrinth I've been reminded how important polish is. So I've cut the number of enemies down to 2, the number of weapons to 1. There's no plans for doors or re-enforcing holes etc. It's very bare bones.

But I'll add things back in given time. And with only a month of development time to work on this "proof of concept". I've definitely made the right choice.
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